Concept Introduction > Characters, Concept Introduction > Locations, Concept Introduction > Places, Concept Introduction > Items and Concept Introduction > Interactions have images assigned to them by an Image Search.
Resources are things like currencies and materials that are used to trade or produce things.
"base_currency" is the main resource used as money.
Interactions are things a player can do. Interactions can be linked to things like characters, locations, places, items or the player themself. They usually open a dialog box, with an image and text, describing the interaction.
Characters have 3 kinds of stats: skills, attributes and budgets.
Skills are actions a character can be good at.
Example: math, running, persuasion
Attributes are general characteristics of a character.
Example: strength, intellect, charisma
Budgets are values that describe a state of a character, they have a minimum and a maximum value.
Example: energy, hunger, relationship
Features are characteristics that describe a characters visuals and can be changed. They are usually defined with a type and an option.
Example: hair color=brown, body type=muscular, gender=female
Outfits are outfits a character can wear and can be changed. They are usually defined with a type and an option. Although most of the time the the type should be "outfit", which describes the whole body.
Example: outfit=suit, outfit=swimsuit, legs=jeans
Activities are things a character, controlled by the AI, can do. Every time skip every characters attendance is calculated and the character is shown in a fitting Concept Introduction > Places.
Example: work, sleep, social
Jobs are assigned to characters on creation, they generally describe what a character does for a living and defines part of their daily routine. While "working" the characters outfit and features might change.
Example: teacher, student, homeless
Items are objects the player can carry with them and potentially interact with.
Example: burger, shovel, bandages
Locations are areas that contain smaller areas (Concept Introduction > Places or other Concept Introduction > Locations). Locations are usually bigger areas like buildings or parks.
Example: school, hospital, national park
Places are smaller areas contained in a location (Concept Introduction > Locations). Places can have Concept Introduction > Interactions. Characters can attend places if they offer fitting Concept Introduction > Activities.
Example: water fountain, counter, pier